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- on exitFrame
- go(marker(0) + 2)
- if not soundBusy(1) then
- sound fadeIn 1, 120
- puppetSound("intro.aif")
- end if
- if rollOver(5) then
- set the locV of sprite 4 to the locV of sprite 5 + 17
- exit
- end if
- if rollOver(6) then
- set the locV of sprite 4 to the locV of sprite 6 + 17
- set the locH of sprite 4 to 36
- exit
- end if
- if rollOver(7) then
- set the locV of sprite 4 to the locV of sprite 7 + 17
- set the locH of sprite 4 to 36
- exit
- end if
- if rollOver(8) then
- set the locV of sprite 4 to the locV of sprite 8 + 17
- set the locH of sprite 4 to 36
- exit
- end if
- if rollOver(9) then
- set the locV of sprite 4 to the locV of sprite 9 + 17
- set the locH of sprite 4 to 180
- exit
- end if
- set the locV of sprite 4 to -100
- set the locH of sprite 4 to 36
- end
-